Week 2-3 Portfolio
I started on the Autodesk task called Maya, I wait though the introduction first and wait though preparing for the lessens page as well. I tried installing Maya and it worked, but forgot about the task. I tried signing but it didn’t work because I couldn’t sign in so I change or reset my password and manage to finally get it working.
Assessment Portfolio Blog (Entries 1 to 5)
Portfolio Entry 1 (Python – What Ive learned)
(Methods of transportation)
It was tough to understand the problem, I had to read the problem in detail because i didn’t understand how to get idea on how to write the program. Once had an idea i was able to complete most of programs from 1 to the start of 7.
Portfolio Entry 2 (Motivation and satisfaction)
- Can be Intrinsic; or
- Feeling good by completing the task
- Extrinsic
- Feeling good by showing off that you’ve completed the task
- Achievement
- Challenge
- Learning
Motivation & Satisfaction Cycle
- Completing goals feels good, feeling good motivates you to complete goals
- This cycle motivates continued gameplay, and increases satisfaction with a game
- No better way to represent this than the “Just One More Turn” game
Portfolio Entry 2 How time do i spend on a game?
I spend most of my gaming time on the Assassin’s creed Games, in total i have probably spent over a 1000 hours combined on the Assassin’s creed games. Odyssey is the one i have spent the most time on it took me over half a year to complete all the storyline missions and quests, collecting and looting different weapons and armours, etc.

Portfolio Entry 3 (Gameplay)
Gameplay
- Pretty broad subject
- Mechanics
- Control Systems
- The Game Loop
Mechanics
- The actions, in game terms, a player will take to interact with a game.
- Can be both in game, and out of game.
Examples – FPS
- Out of Game: Player identifies target
- In Game: Player fires weapon at target
- Will look wildly different depending on the game
The Game loop
- The number of interactions a player can have is finite
- Every game requires repetition
- The mechanics you define determine how interesting this repetition is
Portfolio Entry 4 (Immersion)
A game that does Immersion really well is Assassin’s Creed
It’s an open world game, which allows players to explore the world, to go to whatever the quest or task that they need to complete.

- Why is immersion important?
- The concept of Flow
- General examples of immersion in games
- How to do immersion in your games
- Keeping the player “in the game”
- Maintaining “Suspension of Disbelief”
- Providing logical reasons for doing things
- Maintaining the player’s Mental Model
Portfolio Entry 5 (Update on Game Project)
What have you managed to achieve so far? I have come with an idea of the game design, a moveable thing that has to dodge objects in your way with each level getting harder and faster.
What is left to do? Make the game is what is left
Do you think that is achievable in the time remaining? Yes
Assessment Portfolio Entry 3 Gameplay
Gameplay
- Pretty broad subject
- Mechanics
- Control Systems
- The Game Loop
Mechanics
- The actions, in game terms, a player will take to interact with a game.
- Can be both in game, and out of game.
Examples – FPS
- Out of Game: Player identifies target
- In Game: Player fires weapon at target
- Will look wildly different depending on the game
The Game loop
- The number of interactions a player can have is finite
- Every game requires repetition
- The mechanics you define determine how interesting this repetition is
Assessment Portfolio Entry 2 Motivation and Satisfaction
- Can be Intrinsic; or
- Feeling good by completing the task
- Extrinsic
- Feeling good by showing off that you’ve completed the task
- Achievement
- Challenge
- Learning
Motivation & Satisfaction Cycle
- Completing goals feels good, feeling good motivates you to complete goals
- This cycle motivates continued gameplay, and increases satisfaction with a game
- No better way to represent this than the “Just One More Turn” game
Portfolio Entry 2 How time do i spend on a game?
I spend most of my gaming time on the Assassin’s creed Games, in total i have probably spent over a 1000 hours combined on the Assassin’s creed games. Odyssey is the one i have spent the most time on it took me over half a year to complete all the storyline missions and quests, collecting and looting different weapons and armours, etc.

Assessment Immersion Portfolio Entry 4
A game that does Immersion really well is Assassin’s Creed
It’s an open world game, which allows players to explore the world, to go to whatever the quest or task that they need to complete.

Assessment Reflection Portfolio Entry 1 – What Ive Learned
Portfolio Entry 1 (Python – What Ive learned)
(Methods of transportation)
It was tough to understand the problem, I had to read the problem in detail because i didn’t understand how to get idea on how to write the program. Once had an idea i was able to complete most of programs from 1 to the start of 7.
Term 2 Portfolio Entry 2
Attack race car game
I have Evidence of the game, three photos of different angles of the race track because I wanted to show areas that I have completed, and a photo of the coding for the game. the race track and the coding were difficult because the tutorial was kinda hard to follow but I managed to watch and follow the tutorial correctly and got it finished.
Portfolio Entry 5 Post
Final Assignment/Submission
I finish all my sequencers during the holidays and the weeks of because of Covid-19
I didn’t manage to fit all of the sequencers into one unfortunately but I submitted them in photo form to show some evidence that I did them all. The forge and the office building took me a bit of time almost three days i could have done a few more days of work on them but I think I’ve done is decent.


Portfolio 4 Entry Blog
16/3/20
The Sequencer is a creation tool for UE4, I have to follow along and complete The Forge Sequencer tutorial series on UE4 Sequencer tool. I have develop my creations of environment and models for the final Portfolio submission.
Portfolio 3
16/3/20
Unreal Engine office design, I was to complete the level creation tutorial on UE4, which I didn’t do and got a v grade.
Portfolio Task 2 Blog
10/3/2020
I finished the Portfolio task 2 in class on line 1 Thursday week 5 which was the Goblin head and in also submitted my portfolio task 1 which was the helmet on Thursday as well.
This is the Goblin Head. its name is Steve
